Ryu also has Tatsumaki, an advancing spinning kick that is invulnerable to projectiles. Hashogeki is a combo tool and pressure tool, giving Ryu a new way to end blockstrings or even reset pressure completely. This particularly makes his fireballs very formidable, as they become faster and beat out other fireballs of the same level. When Ryu uses certain specials or supers, Denjin is spent to empower them greatly, giving them added utility on block or hit. The former allows Ryu to stock a single charge of a resource called Denjin. New to Ryu's kit are Denjin Charge and Hashogeki. While system mechanics have weakened this playstyle in SF6, it still retains effectiveness if Ryu can tap into system mechanics such as Drive Impact and Drive Parry. When they jump in frustration, Ryu Shoryukens them back out and starts it all over again. Ryu pesters his opponents with his long reaching 2MK and 5HP alongside his jabs and Hadoken. From these two moves, a simple gameplan of "Hadoken or Shoryuken" emerges, informing the rest of Ryu's gameplan. Hadoken is a good projectile with variable speeds and decent reward on hit or block, while Shoryuken is a very useful anti-air uppercut that has utility as a reversal with the OD version. While they probably need no introduction, Ryu's signature moves are Hadoken and Shoryuken, the original fireball and DP combo. Ryu emphasizes a patient playstyle with strong defensive tools. As the original shoto character, Ryu embodies all the meaningful aspects of Street Fighter gameplay in one concise package. Ryu is the definitive Street Fighter character, and not just because he's been the protagonist for thirty years. Having overcome the Satsui no Hado, he now seeks yet greater heights. Well-mannered and sincere, Ryu travels the globe in search of worthy opponents. Ever training, this martial artist seeks true strength.